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How to build a phone farm

What a working device farm needs, component by component, from hardware and network to the software layer most builds never finish. Written for agency owners, not engineers.

Reviewed by John Carroll ยท Updated 7 October 2026

This is the build, honestly described, including the parts that take months rather than days.

1. Hardware

2. Network

Decide this before you buy anything. One office connection links every account on it. Options are mobile data per phone, mobile proxies covering groups, or shared Wi-Fi if the fleet is small. More on proxies.

3. The software layer

This is the project. Driving one phone is a week. The rest is where builds stall:

4. Operations

Phones need rebooting. Apps update and break selectors. Chips disconnect. Agents need to survive a power cut without someone driving to the office. None of this is visible at ten devices and all of it is the job at two hundred.

5. The decision

Build it if you have a developer who is yours and time to spend. Licence it if your constraint is traffic this quarter. The full comparison.

Let us build your fleet.

Tell us how many creators you run and how you get traffic today. We will show you the system running on a real fleet and tell you honestly which setup fits, or whether it fits at all. Every build is scoped and quoted around your agency.

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No card needed to talk. No countdown timer. If it is not a fit, we will say so.

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