What your VA team actually costs.
Salaries are the part everyone counts. The two that decide the answer are your own time and the output lost while banned slots sit dead waiting for somebody to notice.
Your current setup
What it costs you
| VAs needed | |
| VA salaries | |
| Your time, valued | |
| Output lost to dead slots | |
| Total monthly | |
| Per account, per month |
Your assumptions, not our claims. This is arithmetic on numbers you entered.
Why these four numbers
Salaries. The obvious one, and the one that rises every time you want more output.
Your time. Most agency owners spend between five and fifteen hours a week on account operations without ever costing it. Every hour there is an hour not spent signing creators.
Dead slots. On a manual setup a ban means somebody notices, somebody makes a new account, somebody warms it. Three to seven days per slot, happening constantly. On a fleet the gap is hours.
Turnover. Not in the calculator because it is hard to estimate honestly, and it is real. Every new hire drops output quality to zero for about a month, and you pay for the same training repeatedly.
What to do with the number
Compare it against a fleet of the same output rather than against a competitor's price list. Message us with your number and we will put a real quote next to it.
Let us build your fleet.
Tell us how many creators you run and how you get traffic today. We will show you the system running on a real fleet and tell you honestly which setup fits, or whether it fits at all. Every build is scoped and quoted around your agency.
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